Unity Devlog #01


Hello my dear and dear fans (and newcomers)!
Today, I am doing this short post to announce that the "reboot" Unity of the game is doing well. You can see on both images that I completely change the first two levels and that I add a new platform, a mobile platform that can go up and down or in every direction of my choice. I was also thinking about the story behind the game, and some things I mentioned in the devlog about it sounded wrong so I also worked on what changes some small things (small details) like the place where the game starts, the origin of the place where the game takes place and how the character ended up there but in outline, the game and the story by extension, remains pretty much the same, but I will speak to you of all this in a future post. I still have a list of things to do, that is to say put back the game concepts on GameMaker like different blocks, traps (including lasers that are the most complicated to redo) and many others things. I'm also thinking of improving things like the trap of spades and adding new concepts like the moving platform I introduced earlier.

With that, I'll see you soon!

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